Monday, December 5, 2011
Card Of The Day #13 – Wind-Up Zenmaighty & Wind-Up Rat
Water / Machine / XYZ / Effect Monster
ATK: 1500 DEF: 1500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster (from your hand or Deck). When a face-up "Wind-Up" monster you control is destroyed and sent to the Graveyard: You can detach 1 Xyz Material from this card to target that monster; add it to your hand.
Earth / Beast / Effect Monster
ATK: 600 DEF: 600
During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this card in face-up Defense Position and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Today I will continue with cards to look out for from the next pack; “Order Of Chaos”. This time I will be talking about two Wind-Up cards coming out called Wind-Up Zenmaighty and Wind-Up Rat. These two cards really give the deck a game-breaking situation. With one more card you can create a mini loop much like the Gold Ninja and Ninja Grandmaster Hanzo loop I talked about yesterday. With Wind-Up Rat you can Special Summon Wind-Up Hunter and then XYZ Summon Wind-Up Zenmaighty. From there detach Wind-Up Hunter to Special Summon another Wind-Up Rat from your deck. Then with your second Wind-Up Rat Special Summon Wind-Up Hunter again and use its Effect to Tribute Wind-Up Zenmaighty to Discard a card you’re your opponent’s hand. Then rinse and repeat for how ever many Wind-Up Rats you have left in your deck and Wind-Up Zenmaightys in your Extra Deck. Just like with the Gold Ninja combo this is good because you are able to net lots of card advantage with out really committing any cards to the board since you are doing all of this just by playing one card, Wind-Up Rat. And one last card worth mentioning would be Wind-Up Warrior since you can Special Summon that with Wind-Up Rat and then increase Wind-Up Rat’s Level and make a Rank Four.
I think that these will be what finally makes Wind-Ups a true threat in the metagame since they have plenty of ways to gain card advantage now.