Wednesday, December 21, 2011

[YU-GI-OH!] Card Of The Day #25 – Inzektor Exa-Beetle

Inzektor Exa-Beetle
Dark / Insect / XYZ / Effect Monster
Rank Six
ATK: 1000 DEF: 1000

2 Level 6 monsters
When this card is Xyz Summoned: You can equip 1 monster from either player's Graveyard to this card. This card gains ATK and DEF equal to half of the Equip Card's ATK and DEF, respectively. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card you control and 1 face-up card your opponent controls; send them to the Graveyard.

Today we will be talking about another card coming out in “Order Of Chaos”. Inzektor Exa-Beetle is one of the best XYZ Monsters coming out in “Order Of Chaos”. It is basically the new Scrap Dragon but in XYZ form. On top of its built in Share The Pain Effect it also has the ability to equip a Monster from either Graveyard to it and it gains half of its ATK and DEF. This ability is very handy since you can use it to either mess with your opponent’s Graveyard and take a key card from it or you can create combos with your own Graveyard. The most obvious deck that comes to mind for using this card would be Inzektors since they can easily make it with Inzektor Dragonfly and Inzektor Centipede and then you can equip it with Inzektor Hornet to it and destroy a card with it and then another card with Inzektor Exa-Beetle’s effect. Another deck that this card has a lot of potential in would be Dragunitys since they have very easy access to Level Six Monsters such as Dragunity Knight – Vajrayana. Then you can equip a Light And Darkness Dragon to your Inzektor Exa-Beetle and when the Light And Darkness Dragon is destroyed you get to Special Summon a Monster. An ideal target to Special Summon would be Dragunity Arma Leyvaten since you can create a loop with it and Light And Darkness Dragon that can be very hard to deal with. Another good card that you can equip to Inzektor Exa-Beetle in Dragunitys would be Dragunity Phalanx since you can Special Summon it after you equip it to Inzektor Exa-Beetle. Inzektor Exa-Beetle is also a great addition to Jinzo decks since you can play Future Fusion sending two or more Jinzos and Jinzo – Returners to the Graveyard and then Special Summon the Jinzos for a turn, just long enough to XYZ Summon with them.

Final Verdict:
This is a great card that will see a lot of play in the days to come, make sure you pick up all the copies you can at the sneak preview.

Tuesday, December 20, 2011

[YU-GI-OH!] Card Of The Day #24 – Evolzar Soldde

Evolzar Soldde
Fire / Dragon / XYZ / Effect Monster
Rank Six
ATK: 2600 DEF: 1000

2 Level 6 Dinosaur-Type monsters
While this card has Xyz Materials, this card cannot be destroyed by card effects. When your opponent Special Summons a monster: You can detach an Xyz Material from this card; destroy that monster.

Today we will continue talking about cards coming out in “Order Of Chaos”. Evolzar Soldde is another XYZ Monster coming out in this pack and it has the best Effect out of all of them, but it comes with a draw back. While this card may have an amazing Effect it is nearly impossible to summon in mainstream decks. The only decks that can really utilize this card would be Evolsaurs and Jurracs. In an Evolsaur deck you can use Evolite Gephyro to Special Summon Evolsaur Elias and then with your Evolsaur Elias you can Special Summon another Level Six Dinosaur to XYZ your Evolzar Soldde with. In Jurracs can XYZ Summon this with Jurrac Herra spam. Even though this can’t be destroyed you should still be cautious of cards that can send cards back to the hand or deck since that will still get rid of it. Cards like Brionac, Dragon Of The Ice Barrier, Compulsory Evacuation Device, and Phoenix Wing Wind Blast pose a big threat to it.

Final Verdict:
Evolzar Soldde has an amazing Effect but the fact of the matter is that there is no practical way to XYZ Summon this in most decks so it will remain a card used only in Dinosaur decks such as Jurracs and Evolsaurs.

Monday, December 19, 2011

[YU-GI-OH!] Card Of The Day #23 – Number 96: Black Mist

Number 96: Black Mist
Dark / Fiend / XYZ / Effect Monster
Rank Two
ATK: 100 DEF: 1000

3 Level 2 monsters
At attack declaration, when this card battles an opponent's monster: You can detach 1 Xyz Material from this card; halve that monster's ATK, and this card gains ATK equal to the same amount.

Today we will be covering another card coming out in “Order Of Chaos”. Number 96: Black Mist is the only other Rank Two Monster to come out in the TCG thus far and even in the OCG there are only four and out of the four this and Gachi Gachi Gantetsu are still the best two. The other two only work for specific strategies since they are theme support cards unlike Number 96: Black Mist and Gachi Gachi Gantetsu which are splashable into any deck that can spam Level Two Monsters. That being said a great deck that can spam Level Two Monsters would be Agents with their ability to spam Mystical Shine Balls with The Agent Of Creation – Venus. One other deck that can easily spam Level Two Monsters would be Ojama’s since they can play Ojama Red and then play all of the Ojama cards in their hand letting them easily get three Level Two Monsters to make this.

Final Verdict:
This complements Gachi Gachi Gantetsu in your extra deck giving you an aggressive and defensive option.

Sunday, December 18, 2011

[YU-GI-OH!] Card Of The Day #22 – Number C39: Utopia Ray

Number C39: Utopia Ray
Light / Warrior / XYZ / Effect Monster
Rank Four
ATK: 2500 DEF: 2000

3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using 1 "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials of this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Number C39: Utopia Ray is the cover card of “Order Of Chaos”, and like most cover cards it is far from one of the best cards in the pack. Usually you will be XYZ Summoning this the second way by using Number 39: Utopia as the XYZ Material since there isn’t any efficient way of getting three Level Four Light Monsters on the board to XYZ with, also the second condition only requires for you to use two cards (the original two materials) instead of three. If you do get it onto the board its Effect isn’t all that great, you can only use it when you are in the red and all it does is manipulate ATK. You can make it a little better by equipping ZW – Unicorn Spear to it to let it further dominate the Battle Phase but you are using up yet another card just to boost a fairly mediocre card.

Final Verdict:
Number C39: Utopia Ray seems to me a lot like Dark Magician Knight. It’s a cool card but you don’t gain a whole lot by playing it. With no real way to easily Summon Number C39: Utopia Ray and its lack luster effect I don’t recommend playing this card.

Saturday, December 17, 2011

[YU-GI-OH!] Card Of The Day #21 – Creeping Darkness

Creeping Darkness
Normal Spell Card

Banish 2 DARK monsters in your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand.

Creeping Darkness has “abuse me” written all over it. When I think of this card the first thing that comes to mind is the last time we card like this. Remember back in the Return DAD format when we got Dark Armed Dragon and Allure Of Darkness? And even after the ban list stripped the deck of its win condition it was still a tier zero deck. Well I could see the same thing happening with this card since Dark support cards always lead to broken plays. Almost every top Dark based deck ever played abused two things, Banishing Monsters and searching your deck for more Monsters which this does both. Creeping Darkness can search into most of the Monsters that those decks played such as Strike Ninja, Prometheus, King Of The Shadows, Dark Grepher, and Armageddon Knight. This also would give you another way to abuse cards like Dimension Fusion and Return From A Different Dimension.

And even if you aren’t using it to make some broken plays there is still a great toolbox of Dark Monsters to search into. Some great examples of these are Doomcaliber Knight, Breaker The Magical Warrior, and Kycoo The Ghost Destroyer giving you control over Monsters, Spell and Trap cards and the Graveyard all with one card, Creeping Darkness. Also there are a number or Dark based decks that can use it to search into the cards they already play to add more consistency to the deck. Two great examples of this would be Blackwings and Destiny Heros since both play a number of Dark Level four Monsters that they want to search into and can easily get Dark Monsters in the Graveyard for them to Banish. One more deck that can utilize it to an extent would be Gravekeepers since they also play a number of Dark Level four Monsters but playing Creeping Darkness would most likely require you didn’t play Necrovalley, so that is probably a deal breaker since Necrovalley is a key card in the deck.

Final Verdict:
There are many more cards than the ones that I mentioned that this can search into and I’m sure that once this comes out more ways to abuse it will come to light.

Thursday, December 15, 2011

Card Of The Day #20 – Royal Prison

Royal Prison
Continuous Trap

While this card is face-up on the field, neither player can Special Summon monsters from the Graveyard.

Today we will continue talking about cards coming out in “Order Of Chaos” with Royal Prison. With the creation of Royal Prison it finally makes sense why Royal Oppression was banned. Now the game once again has a great control card for Special Summons, just not as good as Royal Oppression since it only stops Special Summons from the Graveyard. Though it does not stop as many cards that means it can be used in more decks such as ones that Special Summon a lot but not from the Graveyard. Gladiator Beasts and Gadgets would be a good example of that since both decks only have a couple cards that Special Summon from the Graveyard, in the case of Gladiator Beasts the only card would be Gladiator Beast Darius and for Gadgets its just Machina Fortress if they are even playing it. Of course Royal Prison is just as playable as Royal Oppression in decks that used to abuse it such as Blackwings. In fact decks like Blackwings can get around Royal Prison even more than they could with Royal Oppression since the only card it stops would be Blackwing – Blizzard The Far North. Just like with Royal Oppression you can still use it in decks that Special Summon a lot, the trick with Royal Oppression was to Special Summon all of your Monsters and then flip it locking the board and that strategy applies to Royal Prison as well. Just make sure you don’t use this against decks that have a lot of inherent Special Summons such as Chaos cards since they will not be effected by it, use it against decks like Dark Worlds since the vast majority of their Special Summons are from the Graveyard.

Final Verdict:
I think this card is very good and if control becomes viable again expect to see this card in most control decks. Though even with this taking Royal Oppression’s place I still feel like Royal Oppression should still be at least Limited if not Semi-Limited since the card isn’t broken just a little annoying but honestly I feel that spamming Special Summons are more annoying.

Wednesday, December 14, 2011

Card Of The Day #19 – Dark Blade The Captain Of The Evil World

Dark Blade The Captain Of The Evil World
Dark / Warrior / Effect Monster
Level Four
ATK: 1800 DEF: 1500

Once per turn: You can banish 1 DARK monster in your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. If this card would be destroyed, you can destroy 1 of those cards instead.

Today we will be talking about another card coming out in “Order Of Chaos” which is Dark Blade The Captain Of The Evil World. Dark Blade The Captain Of The Evil World is an interesting tech card that can be used against Light based decks in Dark Based decks. The most common decks that you would be bringing this in against would be Lightsworns and Agents since both of them play a number of Level Four or lower Monsters that you can steal. The great thing about this is that now that you are getting rid of their Monster you don’t have to worry as much about Honest since their Monster is gone and if you Attack into an Honest for their next Monster you will have protection from that. Also another thing to mention is that you can do this multiple times so you can just steal the Light Monster the play next turn too so long as you have an open Spell/Trap Zone and a Dark Monster to remove.

Final Verdict:
This is a very interesting tech card but I would probably rather use Kycoo The Ghost Destroyer in general since it would not only get rid of my opponents Graveyard but it would also prevent my Opponent from making plays to counter me such as Necro Gardna, Chaos Sorcerer, and Master Hyperion.

Tuesday, December 13, 2011

Card Of The Day # 18 – Trance Archfiend

Trance Archfiend
Dark / Fiend / Effect Monster
Level Four
ATK: 1500 DEF: 500

Once per turn: You can discard 1 Fiend-Type monster and have this card gain 500 ATK, until the End Phase. When this card is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add it to your hand.

Today we will continue talking about cards coming out in Order Of Chaos with Trance Archfiend. There are two decks really come to mind when I think of this card, which would be Fabled and Dark World. Unfortunately Fabled doesn’t play many Dark Monsters, but this does work very well with The Gates Of Dark World since you will be Banishing plenty of Monsters with it. Some good generic Dark cards to use with it would be Battle Fader, Genex Ally Birdman, Plaguespreader Zombie and Allure Of Darkness since none of them really require much commitment to get Dark cards Banished. Unfortunately there aren’t many good ways to have control over Destroying Trance Archfiend, the only card that most decks really play would be cards like Torrential Tribute, Dark Hole, and Scrap Dragon but those aren’t really enough to abuse it. In general I would recommend using cards like Armageddon Knight for putting cards in your Graveyard over this since it will not cost you any cards to do it and I would recommend using Leviair The Sea Dragon over this for abusing the Banish Zone since you have control over when you get the card and are not reliant on your opponent Attacking over your Monster to get its Effect. And Dimensional Alchemist is an all around better card for doing both jobs.

Final Verdict:
If this card was worded a little differently it would be very good but due to the fact that it has to be destroyed to get its effect makes it very lack luster, don’t expect much from this card unless it gains some way to easily destroy it.

Sunday, December 11, 2011

Card Of The Day #16 – Inzektor Hornet

Inzektor Hornet
Dark / Insect / Effect Monster
Level Three
ATK: 500 DEF: 200

Once per turn: You can equip 1 "Inzektor" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3, and ATK and DEF by this card's ATK and DEF, respectively. You can send this Equip Card to the Graveyard to target 1 card on the field; destroy it.

Today we will continue talking about cards coming out in “Order Of Chaos” by covering one of the best cards from the original OCG set; Inzektor Hornet. Inzektor Hornet is the heart and soul of the Inzektor engine. Let me give you an analogy, Inzektor Hornet is to Inzektor’s as Dragunity Phalanx is to Dragunities. Basically once you get it into the Graveyard your entire Inzektor Engine becomes live and gets going. You can easily get it into the Graveyard with cards such as Dark Grepher and Armageddon Knight. Another more obscure way to tutor into it would be with Verdant Sanctuary since most of your Monsters in your Deck are Level Three Insects, unfortunately though you can’t use Verdant Sanctuary’s Effect when you send an Inzektor Monster to the Graveyard as an Equip Card for its own Effect since it is sent to the Graveyard not Destroyed. Now that you have Inzektor Hornet you are probably wondering what do you do with it that is so amazing, worry not I shall enlighten you. You can equip this from your Hand or Graveyard to cards such as Inzektor Dragonfly or Inzektor Centipede creating some great combos. You can send your Inzektor Hornet to your Graveyard by its own Effect to destroy a card and then search your deck for another Inzektor Monster and either Special Summon it or add it to your Hand depending on if you used Inzektor Dragonfly or Inzektor Centipede letting you create a sort of loop using Inzektor Dragonfly to Special Summon Inzektor Centipede and then using Inzektor Centipede to add Inzektor Dragonfly to your hand. You can further abuse this loop with Inzektor Giga-Mantis to create a very devastating combo.

1. Normal Summon Inzektor Dragonfly
2. Equip Inzektor Dragonfly with Inzektor Hornet from your hand or Graveyard
3. Destroy a card with Inzektor Hornet and Special Summon Inzektor Centipede with Inzektor Dragonfly
4. Equip Inzektor Centipede with Inzektor Hornet from your Graveyard
5. Equip Inzektor Dragonfly with Inzektor Giga-Mantis from your hand
6. Destroy Inzektor Giga-Mantis with Inzektor Hornet
7. Special Summon another Inzektor from your Graveyard with Inzektor Giga-Mantis (preferably Inzektor Dragonfly), Search your deck for another Inzektor from your deck with Inzektor Centipede and Special Summon another Inzektor with your Inzektor Dragonfly

From here you have four Monsters on the board and you can destroy multiple more cards with Inzektor Hornet and make multiple Rank Three Monsters, this should win you the game.

Final Verdict:
Expect to see a lot of this card when it comes out because it is a very solid strategy, whether it can hold up to the tier zero Plant Chaos decks has yet to be seen though. I expect this to get a rarity bump though just because of how crucial it is to the Inzektor strategy.

Monday, December 5, 2011

Card Of The Day #13 – Wind-Up Zenmaighty & Wind-Up Rat

Wind-Up Zenmaighty
Water / Machine / XYZ / Effect Monster
Rank Three
ATK: 1500 DEF: 1500

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster (from your hand or Deck). When a face-up "Wind-Up" monster you control is destroyed and sent to the Graveyard: You can detach 1 Xyz Material from this card to target that monster; add it to your hand.

Wind-Up Rat
Earth / Beast / Effect Monster
Level Three
ATK: 600 DEF: 600

During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this card in face-up Defense Position and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.

Today I will continue with cards to look out for from the next pack; “Order Of Chaos”. This time I will be talking about two Wind-Up cards coming out called Wind-Up Zenmaighty and Wind-Up Rat. These two cards really give the deck a game-breaking situation. With one more card you can create a mini loop much like the Gold Ninja and Ninja Grandmaster Hanzo loop I talked about yesterday. With Wind-Up Rat you can Special Summon Wind-Up Hunter and then XYZ Summon Wind-Up Zenmaighty. From there detach Wind-Up Hunter to Special Summon another Wind-Up Rat from your deck. Then with your second Wind-Up Rat Special Summon Wind-Up Hunter again and use its Effect to Tribute Wind-Up Zenmaighty to Discard a card you’re your opponent’s hand. Then rinse and repeat for how ever many Wind-Up Rats you have left in your deck and Wind-Up Zenmaightys in your Extra Deck. Just like with the Gold Ninja combo this is good because you are able to net lots of card advantage with out really committing any cards to the board since you are doing all of this just by playing one card, Wind-Up Rat. And one last card worth mentioning would be Wind-Up Warrior since you can Special Summon that with Wind-Up Rat and then increase Wind-Up Rat’s Level and make a Rank Four.

Final Verdict:
I think that these will be what finally makes Wind-Ups a true threat in the metagame since they have plenty of ways to gain card advantage now.

Sunday, December 4, 2011

Card Of The Day #12 – Ninjas

Gold Ninja
Light / Warrior / Effect Monster
Level Four
ATK: 500 DEF: 1800

Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster (from your Deck) in either face-up Defense Position or face-down Defense Position.

Ninja Grandmaster Hanzo
Dark / Warrior / Effect Monster
Level Four
ATK: 1800 DEF: 1000

When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".

Blade Armor Ninja
Wind / Warrior / XYZ / Effect Monster
Rank Four
ATK: 2200 DEF: 1000

2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that target can attack twice.

White Dragon Ninja
Light / Dragon / Effect Monster
Level Seven

Effect Unknown

Ninjitsu Art Of Super-Transformation
Continuous Trap

Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent-Type monster with an equal or lower Level than the sent monsters' combined Levels from your Deck to your side of the field. If this card leaves the field, banish that monster.

Ninjitsu Art Of Duplication
Continuous Trap

Tribute 1 "Ninja" monster you control; Special Summon any number of "Ninja" monsters (from your Deck), whose combined Level equals the Tributed monster, in face-up or face-down Defense Position.

Armored Ninjitsu Art: Gold Conversion
Normal Spell Card

If you control 1 face-up "Ninjitsu Art" card(s): Destroy all face-up "Ninjitsu Art" card(s) you control, then draw 2 cards.

Firstly, sorry that I wasn’t able to do the “Card Of The Day” for a few days, it took two days to upload my last video and on top of that I have been preoccupied with Sonic Generations. Now let me make it up to you guys by going over the new archetype Ninjas. Regularly I would have broken these up into separate articles but they all combo into each other so it felt silly since each article would have pretty much would have said the same thing.

Lets get started with Gold Ninja. Gold Ninja is essentially a Summoner Monk for Ninjas getting rid of one of your dead Trap Cards and summoning the Ninja of your choice. The main card you will be searching out with Gold Ninja will be Ninja Grandmaster Hanzo, the Elemental Hero Stratos of the deck. With these two card you can create a small loop, Gold Ninja Special Summons Ninja Grandmaster Hanzo, Ninja Grandmaster Hanzo searches Gold Ninja and then you can do it all over again for how ever many copies you have in your deck. A very nice combo that gets even better when you take into consideration that from there you can XYZ Summon one of your basic Rank Four Monsters or even XYZ Summon your Blade Armor Ninja to put the pressure on.

Beyond your basic staple traps a Ninja deck will probably also be playing a few Ninjitsu cards. Two of the best ones that stand out would be Ninjitsu Art Of Super-Transformation and Ninjitsu Art Of Duplication. With your Ninjutsu Art Of Super-Transformation you can Special Summon some really game breaking Monsters such as Horus the Black Flame Dragon. But the most common card you will probably be summoning with this will be White Dragon Ninja given that it doesn’t get an effect that holds the card back. White Dragon Ninja also combos well with Ninjitus Art Of Duplication since it will let you search for Ninja’s from your deck with a combined Level of seven such as Ninja Grandmaster Hanzo and Karakuri Ninja MDL 339 “Sazank”. Once you have used these Ninjitsu Art cards you can further exploit them by sending them to the grave with Armored Ninjitsu Art: Gold Conversion to draw two cards. One last card worth mentioning would be chaos cards such as Black Luster Soldier – Envoy Of The Beginning, since most of the good Ninja cards are Light and Dark the Chaos engine fits in very well.

Final Verdict:
I think Ninja's have a lot of potential but most likely won't do to well until the format allows for control decks again since the deck is very reliant on Trap Cards.