Sunday, December 4, 2011
Card Of The Day #12 – Ninjas
Light / Warrior / Effect Monster
ATK: 500 DEF: 1800
Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster (from your Deck) in either face-up Defense Position or face-down Defense Position.
Ninja Grandmaster Hanzo
Dark / Warrior / Effect Monster
ATK: 1800 DEF: 1000
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
Blade Armor Ninja
Wind / Warrior / XYZ / Effect Monster
ATK: 2200 DEF: 1000
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that target can attack twice.
White Dragon Ninja
Light / Dragon / Effect Monster
Ninjitsu Art Of Super-Transformation
Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent-Type monster with an equal or lower Level than the sent monsters' combined Levels from your Deck to your side of the field. If this card leaves the field, banish that monster.
Ninjitsu Art Of Duplication
Tribute 1 "Ninja" monster you control; Special Summon any number of "Ninja" monsters (from your Deck), whose combined Level equals the Tributed monster, in face-up or face-down Defense Position.
Armored Ninjitsu Art: Gold Conversion
Normal Spell Card
If you control 1 face-up "Ninjitsu Art" card(s): Destroy all face-up "Ninjitsu Art" card(s) you control, then draw 2 cards.
Firstly, sorry that I wasn’t able to do the “Card Of The Day” for a few days, it took two days to upload my last video and on top of that I have been preoccupied with Sonic Generations. Now let me make it up to you guys by going over the new archetype Ninjas. Regularly I would have broken these up into separate articles but they all combo into each other so it felt silly since each article would have pretty much would have said the same thing.
Lets get started with Gold Ninja. Gold Ninja is essentially a Summoner Monk for Ninjas getting rid of one of your dead Trap Cards and summoning the Ninja of your choice. The main card you will be searching out with Gold Ninja will be Ninja Grandmaster Hanzo, the Elemental Hero Stratos of the deck. With these two card you can create a small loop, Gold Ninja Special Summons Ninja Grandmaster Hanzo, Ninja Grandmaster Hanzo searches Gold Ninja and then you can do it all over again for how ever many copies you have in your deck. A very nice combo that gets even better when you take into consideration that from there you can XYZ Summon one of your basic Rank Four Monsters or even XYZ Summon your Blade Armor Ninja to put the pressure on.
Beyond your basic staple traps a Ninja deck will probably also be playing a few Ninjitsu cards. Two of the best ones that stand out would be Ninjitsu Art Of Super-Transformation and Ninjitsu Art Of Duplication. With your Ninjutsu Art Of Super-Transformation you can Special Summon some really game breaking Monsters such as Horus the Black Flame Dragon. But the most common card you will probably be summoning with this will be White Dragon Ninja given that it doesn’t get an effect that holds the card back. White Dragon Ninja also combos well with Ninjitus Art Of Duplication since it will let you search for Ninja’s from your deck with a combined Level of seven such as Ninja Grandmaster Hanzo and Karakuri Ninja MDL 339 “Sazank”. Once you have used these Ninjitsu Art cards you can further exploit them by sending them to the grave with Armored Ninjitsu Art: Gold Conversion to draw two cards. One last card worth mentioning would be chaos cards such as Black Luster Soldier – Envoy Of The Beginning, since most of the good Ninja cards are Light and Dark the Chaos engine fits in very well.
I think Ninja's have a lot of potential but most likely won't do to well until the format allows for control decks again since the deck is very reliant on Trap Cards.