Saturday, November 19, 2011

Perfecting Blackwings - 36 Part 1



Blackwing Armor Master
Dark Winged Beast Synchro Effect
Level Seven
2500/1500
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.

When you think of Blackwings this is one of the first cards that comes to mind along with Blackwing – Gale The Whirlwind and Black Whirlwind. Its one of the first cards they had and it was the first Synchro for Blackwings released. This card is great for Blackwings since they can go into Level seven easily with Blackwing – Gale The Whirlwind and one of their Level four Monsters, or they can make this by Banishing Blackwing – Vayu The Emblem Of Honor and Blackwing Armed Wing from the game. It has solid stats and a great effect that works very well with the rest of the theme of Blackwings, that being Battle Phase dominance. Being able to run Blackwing Armor Master into another Monster with out worrying about Honest, Blackwing – Kalut The Moon Shadow, or Horn Of The Phantom Beast is pretty important. One of the best cards in Blackwings by far.



Blackwings Armed Wing
Dark Winged Beast Synchro Effect
Level Six
2300/1000
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent.

Fairly decent card, Blackwing Armed Wing is mostly played just for the fact that it is a solid Level six Synchro giving the deck the ability to Synchro into it with Blackwing – Blizzard the Far North and then when it dies you can just Banish it with Blackwing – Vayu The Emblem Of Honor to make Blackwing Armor Master. Its effect is ok and could be better but I’m not complaining, it again goes with the theme of Battle Phase dominance. One thing that can kill you is them walling up on you with a Spirit Reaper or something to that extent when you don’t have an Icarus Attack and this makes it so they can’t do that since you can just run over it for 2700 damage each turn.



Blackwing – Silverwind the Ascendant
Dark Winged Beast Synchro Effect
Level Eight
2800/2000
1 "Blackwing" Tuner Monster + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.

If it weren’t for the ability to Banish Blackwing – Vayu The Emblem Of Honor and Blackwing Armor Master from your Graveyard to Special Summon this I don’t think this card would see play at all. Its Effect is decent but its Synchro Material requirements are poor. The only real way you could have made this the regular way was with a Blackwing – Blizzard The Far North and one to two Blackwing – Kalut the Moon Shadows or Spirit Reapers. And with Blackwing – Kalut The Moon Shadow now limited and Spirit Reaper no longer a good tech card in the deck that just is not going to be happening any time soon. But again Blackwing – Vayu The Emblem Of Honor alone warrants its place in the deck.



Blackwing – Abrolhos The Megaquake
Dark Winged Beast Effect
Level Seven
2600/1800
This card cannot be Special Summoned. Any monsters that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand.

Blackwing – Abrolhos The Megaquake’s Effect is ok but the fact that you have to Tribute two Monsters to Normal Summon this and there is no way around that makes this card unplayable in the deck. If you could Normal Summon this like you can with Blackwing – Sirocco The Dawn I could see teching one of these maybe but with out that ability this won’t see play, its just too hard to get out.



Blackwing – Aurora The Northern Lights
Light Winged Beast Effect
Level Ten
?/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase.

This is kind of like Blackwing’s own Chaos Sorcerer, but not good. The fact that it’s Effect is only until the end of the turn just makes Blackwing – Aurora The Northern Lights a bit of a wasted effort.



Blackwing – Blizzard The Far North
Dark Winged Beast Tuner Effect
Level Two
1300/0
This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Blackwing" monster from your Graveyard in face-up Defense Position.

This is probably the best Blackwing of all. Being able to Normal Summon a Level five or six Synchro is big and if you have another Monster you can even make an eight or nine. One of the best plays in the deck is to play this while you have T.G. Hyper Librarian out and then Special Summon Blackwing – Bora The Spear or Blackwing – Zephyros The Elite to make a Trishula, Dragon Of The Ice Barrier, pop two cards and draw one. And once you are top decking ever time you hit one of these the tide of the game usually shifts into your favor. I could go on and on about the combos with this card.



Blackwing – Bora The Spear
Dark Winged Beast Effect
Level Four
1700/800
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Blackwing – Bora The Spear is just one of your basic Blackwings, its Level four so you play it. It has decent stats and Effect and you can Special Summon it making it worth playing. There really aren’t many other good Level four Blackwings so you don’t really have much choice in playing this, you need the Level fours for your Blackwing – Blizzard The Far North plays.



Blackwing Bora The Sharp
Dark Winged Beast Effect
Level Five
1300/900
You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster.

Blackwings don’t really have the ability to just dump this into the Graveyard so this card isn’t very good in the standard variants. In Vayu Turbo this card is decent since you can Discard this for Dark Grepher and then either Banish it for its own Effect or with Blackwing – Vayu The Emblem Of Honors.



Blackwing – Breeze The Zephyr
Dark Winged Beast Tuner Effect
Level Three
1100/300
If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Blackwing" monster.

This is a card I have a lot of people ask me about. Its hard to describe it but Blackwing – Breeze The Zephyr is the best of the worth Blackwings. It has a really nifty Effect in that it is basically a nerfed Blackwing – Gale The Whirlwind but unfortunately the deck only has one way to Special Summon this, Black Whirlwind. And again, unfortunately Black Whirlwind is now Limited to one. That being said its just not worth playing this because the odds of your drawing into this are just as good as drawing into the only way you can summon it from your deck. And if you do draw into it there are only two real plays you can make with it; Summon is and then Special Summon Blackwing – Bora The Spear and Synchro for Blackwing Armor Master or Special Summon Blackwing – Gale the Whirlwind and XYZ for a Rank three. And even if you do have the ability to search into it there are just better cards to search like Blackwing – Gale The Whirlwind or Blackwing – Blizzard The Far North if you are searching with Black Whirlwind or Blackwing – Gale The Whirlwind or Blackwing – Vayu The Emblem Of Honor if you are searching with Blackwing – Shura The Blue Flame.



Blackwing – Brisote The Tailwind
Dark Winged Beast Effect
Level Five
1200/1800
If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you gain 600 Life Points.

This card is just pointless. Its dead in your hand unless you over commit into a Dark Hole or some other mass removal and even then all it does is give you 600 Life Points if you have the Blackwing – Gale The Whirlwind to Synchro with. I see no reason to play this over Blackwing – Sirocco The Dawn or at all for that matter.



Blackwing – Calima The Haze
Dark Winged Beast Effect
Level four
600/1800
During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase.

An interesting card in that it is basically a Blackwing specific Necro Gardna but unfortunately it has the same downfall the Blackwing – Bora The Sharp has in that Blackwing’s lack the ability to dump cards into their Graveyard so there is no real reason to play this since you would have to play it and let it die or Synchro with it in order to utilize its Effect.

No comments: