Wednesday, November 30, 2011
Card Of The Day #10 – Chaos Zone
Chaos Zone
Field Spell Card
Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 of your banished monsters whose Level is equal to the number of Chaos Counters removed; Special Summon that target. When this card is sent from the field to the Graveyard by an opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand whose Level is equal to or less than the number of Chaos Counters that this card had.
Chaos Zone really brings together the whole Chaos strategy and really makes it an engine. Now with all of the new chaos cards it is very easy to accumulate Chaos Counters on Chaos Zone with cards such as Lightpulsar Dragon, Darkflare Dragon, Chaos Sorcerer, and Black Luster Soldier. There are plenty of other themes that can’ support this too such as Dragons with Eclipse Wyvern, Red-Eyes Darkness Metal Dragon, and Dragons Mirror. Macro Cosmos decks can also utilize this well since with Dimensional Fissure, Macro Cosmos, and Banisher Of The Radiance a plethora of Monsters will be Banished over the course of the game. One thing you have to worry about in that deck though is that if Chaos Zone is destroyed while Macro Cosmos is out you will not get its effect since it will be Banished not sent to the Graveyard. One last example of a deck that can utilize Chaos Zone well would be Twilight decks since they play a chaos engine along with other cards such as Necro Gardna and Plaguespreader Zombie.
Final Verdict:
Chaos Zone is just full of win, at worst you will play it then Banish one or two cards right after playing it and your opponent will destroy it letting you search out an Effect Veiler. At best it will stay on the board unchecked netting you continuous fuel for your chaos engine putting a clock on your opponent where it is just a matter of time until you win.
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